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Going Graphic
Comics at Work in the Multilingual Classroom
Stephen Cary, University of San Francisco

Heinemann / ISBN 0-325-00475-7 / 978-0-325-00475-4 / 2004 / 224 pp / paperback
Availability: In Stock

List Price: $32.50

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Product Information

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    With Going Graphic, Stephen Cary has done it again, producing another exceptional resource for teachers of second language learners. But this time he focuses on a genre with great appeal to students, comic books, carefully tailoring his message to teachers' questions and concerns. He offers theoretical and research grounds for using comics, a wealth of historical and cross-cultural information on comics, and detailed descriptions of rich activities integrating comics, content, critical literacy, and social action. Who could ask for anything more?
    --Carol Edelsky, Arizona State University
    Stephen Cary is a genius! This is a fabulous collection of comics-based activities with suggestions, rationales, and wonderful resources. It will be on my gift list for all my teacher friends. If you have second language learners in your classroom you will love this book!
    --Gloria Norton, coauthor of A Jumpstart to Literacy
    Going Graphic entertains as much as it teaches. Stephen Cary offers all teachers effective, useful insights into language and learning that will help you turn not just second language learners but all students into readers.
    --Jim Burke, author of School Smarts
    Bound to be the ultimate handbook on the use of comics, cartoons and graphic novels for teaching a second language, Going Graphic provides data to support the use of comics in the classroom, and the activity ideas to get started.
    --Nancy Brenner, Librarian, Sequoia Middle School, Pleasant Hill, CA
    Going Graphic is a gift to ESL teachers and their students. This is the perfect book for anyone who wants to inspire rich vocabulary, discussion, and a sense of excitement in their students.
    --Pam Heyda, author of The Primary Teacher's Survival Guide
    Going Graphic delivers comic relief for busy ESL teachers. Stephen Cary provides a superhero-sized selection of research-based practical activities teachers can use with second language learners at all levels, from square one to most advanced.
    --Yvonne and David Freeman, authors of Dual Language Essentials
    With Going Graphic, Stephen Cary has done it again, producing another exceptional resource for teachers of second language learners. But this time he focuses on a genre with great appeal to students, comic books, carefully tailoring his message to teachers' questions and concerns. He offers theoretical and research grounds for using comics, a wealth of historical and cross-cultural information on comics, and detailed descriptions of rich activities integrating comics, content, critical literacy, and social action. Who could ask for anything more?
    —Carol Edelsky, Arizona State University
    Stephen Cary is a genius! This is a fabulous collection of comics-based activities with suggestions, rationales, and wonderful resources. It will be on my gift list for all my teacher friends. If you have second language learners in your classroom you will love this book!
    —Gloria Norton, coauthor of A Jumpstart to Literacy
    Going Graphic entertains as much as it teaches. Stephen Cary offers all teachers effective, useful insights into language and learning that will help you turn not just second language learners but all students into readers.
    —Jim Burke, author of School Smarts
    Bound to be the ultimate handbook on the use of comics, cartoons and graphic novels for teaching a second language, Going Graphic provides data to support the use of comics in the classroom, and the activity ideas to get started.
    —Nancy Brenner, Librarian, Sequoia Middle School, Pleasant Hill, CA
    Going Graphic is a gift to ESL teachers and their students. This is the perfect book for anyone who wants to inspire rich vocabulary, discussion, and a sense of excitement in their students.
    —Pam Heyda, author of The Primary Teacher's Survival Guide
    Going Graphic delivers comic relief for busy ESL teachers. Stephen Cary provides a superhero-sized selection of research-based practical activities teachers can use with second language learners at all levels, from square one to most advanced.
    —Yvonne and David Freeman, authors of Dual Language Essentials

Comics are a natural for second language development. Their unique mix of abundant, comprehension-building visuals and authentic text readily engages learners, contextualizes language, and offers a window into the culture. Yet despite their obvious advantages, comics remain unfairly branded as inappropriate classroom reading material, misunderstood and woefully underutilized. No more.

In Going Graphic teachers will find a comprehensive guide to embracing comics and effectively using them in any multilingual classroom. Building on the latest brain-based research, second language acquisition theory, and progressive literacy principles, Stephen Cary offers twenty-five proven activities for comics-based instruction in all classrooms, especially TESL/TEFL settings, and for all grade and English-proficiency levels.

These activities help nonnative and native learners alike meet a broad range of content and English-language development standards.

In fact, Cary has given you literally everything you need to start successfully integrating comics into your classroom tomorrow, including:

  • an FAQ that dispels the myths about comics, tells you why they work, and answers your questions about using them
  • field sketches from real classrooms that show you firsthand how to make comics an integral part of your multilingual teaching
  • authentic examples of student work from a variety of grade levels and settings that reveal just how much students can do when given the opportunity to both learn from comics and create their own
  • dozens of commercial samples to give you a sense of the remarkable breadth and depth of contemporary cartoons, comic strips, comic books, and graphi

Table of Contents

    Acknowledgments
    Introductions
    1 Theory and Research
    Theory
    A Look at the Research
    Part One: Commercial Comics
    Part Two: Student–Made Comics
    2. Questions
    Teachers’ Questions About Comics
    Curriculum Fit
    Appropriateness
    Variety and Availability
    Cost and Durability
    Readability
    3. Activities
    Make–A–Title
    Ad–A–Panel
    Fill–It–Up
    Scripting
    Missing Panels
    Adopt–A–Strip
    Funny or Not?
    Interactive Journals
    Word Study
    Panel Detectives
    Take–A–Stand
    Time Traveler
    Comics from Scratch
    Quick Takes
    Free Voluntary Reading
    Between the Panels
    Power Words
    Storyboarding
    Noodling
    What Would Snoopy Say?
    Act–It–Out
    Autobiography
    Character Interviews
    Character Report Card
    Pet–to–Pet
    Write the Artist
    4. Resources
    Comic Reviews
    Online Reviews
    Online Comics
    Special Interests
    Comics in Other Languages
    Other Resources
    Epilogue
    References
    About the Author
    Index

Sample Chapters

 
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